Cfxr is used to provide sound effects in games quickly. It is created with a native Mac UI with additional save and load execution. It is called Cocoa sfxr because it was ported for Mac from sfxr, an original Windows program. Files created by this sound effects program is used for storing generated sound effects and saves setting of these sound effects in XML file format. It is commonly used in storing sound effects for video games, though it is common for this type of programs to save files in .sfs binary file format using the sfxr program, cfxr saves sound effects for this programs in XML file format. All these files may still be exported to .WAV including the sfxr. The cfxr program functions by generating in random, the levels of different kinds of sound settings when a user selects a new sound. The cfxr files store information like the sustain time, attack time, decay time, phaser, filters and vibrato. In this release, the version has fixed the choppy sound in OS X 10.7 Lion and cancelled support for PPC since developed tools are no longer supported.